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优化动画细节
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@ -592,7 +592,7 @@ fun WeatherCard(weatherInfo: WeatherInfo, isLoading: Boolean) {
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label = "gradient"
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)
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// 根据天气状况决定背景颜色 - 增加颜色差异让流动更明显
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// 根据天气状况决定背景颜色
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val colors = if (isLoading) {
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listOf(
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Color(0xFF2C3E50).copy(alpha = 0.6f),
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@ -601,12 +601,12 @@ fun WeatherCard(weatherInfo: WeatherInfo, isLoading: Boolean) {
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)
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} else {
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when {
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// 晴天:暗橙色流动
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// 晴天:深橙色流动
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weatherInfo.weather.contains("晴") ->
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listOf(
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Color(0xFFB8450A).copy(alpha = 0.55f),
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Color(0xFFC06000).copy(alpha = 0.55f),
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Color(0xFFB8450A).copy(alpha = 0.55f)
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Color(0xFF8B3000).copy(alpha = 0.65f),
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Color(0xFF9A4500).copy(alpha = 0.65f),
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Color(0xFF8B3000).copy(alpha = 0.65f)
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)
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// 雨天:深紫深蓝流动
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weatherInfo.weather.contains("雨") ->
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@ -644,7 +644,7 @@ fun WeatherCard(weatherInfo: WeatherInfo, isLoading: Boolean) {
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start = Offset(offsetAnim, offsetAnim),
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end = Offset(offsetAnim + 500f, offsetAnim + 500f)
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)
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Box(
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modifier = Modifier
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.clip(RoundedCornerShape(16.dp))
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@ -1628,12 +1628,13 @@ fun WeatherEffectLayer(weather: String, modifier: Modifier = Modifier) {
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label = "sun_rotation"
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)
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// 雨雪下落动画
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// 雨雪下落动画 - 使用更长的周期避免明显停顿
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val dropOffset by infiniteTransition.animateFloat(
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initialValue = 0f,
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targetValue = 1f,
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animationSpec = infiniteRepeatable(
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animation = tween(1500, easing = LinearEasing)
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animation = tween(8000, easing = LinearEasing),
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repeatMode = RepeatMode.Restart
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),
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label = "drop_offset"
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)
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@ -1688,18 +1689,21 @@ fun WeatherEffectLayer(weather: String, modifier: Modifier = Modifier) {
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// 雨天:绘制下落的雨滴
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weather.contains("雨") -> {
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val dropCount = 8
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val dropLength = 8.dp.toPx()
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val dropCount = 20
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val dropLength = 10.dp.toPx()
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for (i in 0 until dropCount) {
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val x = (i * width / dropCount) + (i * 17 % 30)
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val startY = (i * 29 % height.toInt()).toFloat()
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val currentY = (startY + dropOffset * height) % height
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// 使用不同的起始位置和速度让雨滴错开
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val xOffset = (i * 37 % 100) / 100f
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val x = width * xOffset
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val speedFactor = 3f + (i % 5) * 0.5f // 更快的速度,一个周期内多次循环
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val startOffset = (i * 73 % 100) / 100f // 不同起始位置
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val currentY = ((startOffset + dropOffset * speedFactor) % 1f) * height
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drawLine(
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color = Color.White.copy(alpha = 0.3f),
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color = Color.White.copy(alpha = 0.35f),
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start = Offset(x, currentY),
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end = Offset(x - 2.dp.toPx(), currentY + dropLength),
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end = Offset(x, currentY + dropLength), // 垂直下落
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strokeWidth = 1.5f.dp.toPx()
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)
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}
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@ -1707,12 +1711,15 @@ fun WeatherEffectLayer(weather: String, modifier: Modifier = Modifier) {
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// 雪天:绘制飘落的雪花(圆点)
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weather.contains("雪") -> {
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val snowCount = 8
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val snowCount = 18
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for (i in 0 until snowCount) {
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val x = (i * width / snowCount) + (i * 23 % 40)
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val startY = (i * 41 % height.toInt()).toFloat()
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val currentY = (startY + dropOffset * height * 0.5f) % height
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// 使用不同的起始位置和速度让雪花错开
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val xOffset = (i * 41 % 100) / 100f
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val x = width * xOffset
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val speedFactor = 1.5f + (i % 4) * 0.3f // 雪花下落更慢
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val startOffset = (i * 67 % 100) / 100f
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val currentY = ((startOffset + dropOffset * speedFactor) % 1f) * height
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drawCircle(
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color = Color.White.copy(alpha = 0.5f),
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