#ifndef __CUBE_ROTATE_H__ #define __CUBE_ROTATE_H__ void anim_cube_rotate_start(lv_anim_t *a); void anim_cube_rotate(void *var, int32_t v); void anim_cube_rotate_end(lv_anim_t *a); #define ANIM_CUBE_ROTATE { \ .time = 3000, \ .start_value = 0, \ .current_value = 0, \ .end_value = 360, \ .repeat_cnt = 1, \ .start_cb = anim_cube_rotate_start, \ .path_cb = lv_anim_path_linear, \ .exec_cb = anim_cube_rotate, \ .deleted_cb = anim_cube_rotate_end, \ } #endif