#ifndef __ROLLER_H__ #define __ROLLER_H__ void anim_roller_start(lv_anim_t *a); void anim_roller(void *var, int32_t v); void anim_roller_end(lv_anim_t *a); #define ANIM_ROLLER { \ .time = 6000, \ .start_value = 0, \ .current_value = 0, \ .end_value = 359, \ .repeat_cnt = 1, \ .start_cb = anim_roller_start, \ .path_cb = lv_anim_path_linear, \ .exec_cb = anim_roller, \ .deleted_cb = anim_roller_end, \ } #endif