#include "lvgl/v9/base.config" BR2_LV_USE_SDL=y BR2_LV_SDL_INCLUDE_PATH="SDL2/SDL.h" BR2_LV_SDL_RENDER_MODE_DIRECT=y BR2_LV_SDL_RENDER_MODE=1 BR2_LV_SDL_SINGLE_BUFFER=y BR2_LV_SDL_BUFFER_COUNT=1 BR2_LV_SDL_FULLSCREEN=y BR2_LV_SDL_DIRECT_EXIT=y