linuxOS_D21X/source/artinchip/qtlauncher/views/aicanimastateview.cpp
2024-11-29 16:33:21 +08:00

247 lines
11 KiB
C++

/*
* Copyright (C) 2024 Artinchip Technology Co. Ltd
*
* SPDX-License-Identifier: Apache-2.0
*
* Author: artinchip
*/
#include "aicanimastateview.h"
class Pixmap : public QGraphicsObject
{
public:
Pixmap(const QPixmap &pix) : QGraphicsObject(), p(pix)
{
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
{
painter->drawPixmap(QPointF(), p);
}
QRectF boundingRect() const
{
return QRectF( QPointF(0, 0), p.size());
}
private:
QPixmap p;
};
AiCAnimaStateView::AiCAnimaStateView(QSize size, QWidget *parent) : QWidget(parent)
{
initView(size.width(), size.height());
}
void AiCAnimaStateView::initView(int width, int height)
{
mGraphicsScene = new QGraphicsScene(0, 0, 500, 400);
mGraphicsView = new QGraphicsView(mGraphicsScene, this);
mGraphicsView->setFixedSize(width,height);
mGraphicsView->setAlignment(Qt::AlignCenter);
//mGraphicsScene->setBackgroundBrush(mGraphicsScene->palette().window());
// Text edit and button
QTextEdit *edit = new QTextEdit;
edit->setText("ArtInChip is an IC design company focusing on industry, "
"1602 is a RISC-V SoC with 128MB ddr3 sipped, "
"Luban is a full feature SDK with UI and Player!");
mButton = new QPushButton();
QGraphicsProxyWidget *buttonProxy = new QGraphicsProxyWidget;
buttonProxy->setWidget(mButton);
QGraphicsProxyWidget *editProxy = new QGraphicsProxyWidget;
editProxy->setWidget(edit);
QGroupBox *box = new QGroupBox;
box->setFlat(true);
box->setTitle("Options");
QVBoxLayout *layout2 = new QVBoxLayout;
box->setLayout(layout2);
layout2->addWidget(new QRadioButton("RadioButton 1"));
layout2->addWidget(new QRadioButton("RadioButton 2"));
layout2->addWidget(new QRadioButton("RadioButton 3"));
layout2->addStretch();
QGraphicsProxyWidget *boxProxy = new QGraphicsProxyWidget;
boxProxy->setWidget(box);
// Parent widget
QGraphicsWidget *widget = new QGraphicsWidget;
QGraphicsLinearLayout *layout = new QGraphicsLinearLayout(Qt::Vertical, widget);
layout->addItem(editProxy);
layout->addItem(buttonProxy);
widget->setLayout(layout);
Pixmap *p1 = new Pixmap(QPixmap(":/resources/animation/icon1.png"));
Pixmap *p2 = new Pixmap(QPixmap(":/resources/animation/icon2.png"));
Pixmap *p3 = new Pixmap(QPixmap(":/resources/animation/icon3.png"));
Pixmap *p4 = new Pixmap(QPixmap(":/resources/animation/icon4.png"));
Pixmap *p5 = new Pixmap(QPixmap(":/resources/animation/icon5.png"));
Pixmap *p6 = new Pixmap(QPixmap(":/resources/animation/icon6.png"));
mGraphicsScene->addItem(widget);
mGraphicsScene->addItem(boxProxy);
mGraphicsScene->addItem(p1);
mGraphicsScene->addItem(p2);
mGraphicsScene->addItem(p3);
mGraphicsScene->addItem(p4);
mGraphicsScene->addItem(p5);
mGraphicsScene->addItem(p6);
mMachine = new QStateMachine();
QState *state1 = new QState(mMachine);
QState *state2 = new QState(mMachine);
QState *state3 = new QState(mMachine);
mMachine->setInitialState(state1);
// State 1
state1->assignProperty(mButton, "text", "Click to switch 2");
state1->assignProperty(widget, "geometry", QRectF(0, 0, 400, 150));
state1->assignProperty(box, "geometry", QRect(-200, 150, 200, 150));
state1->assignProperty(p1, "pos", QPointF(68, 200)); // 185));
state1->assignProperty(p2, "pos", QPointF(168, 200)); // 185));
state1->assignProperty(p3, "pos", QPointF(268, 200)); // 185));
state1->assignProperty(p4, "pos", QPointF(68 - 150, 48 - 150));
state1->assignProperty(p5, "pos", QPointF(168, 48 - 150));
state1->assignProperty(p6, "pos", QPointF(268 + 150, 48 - 150));
state1->assignProperty(p1, "rotation", qreal(0));
state1->assignProperty(p2, "rotation", qreal(0));
state1->assignProperty(p3, "rotation", qreal(0));
state1->assignProperty(p4, "rotation", qreal(-270));
state1->assignProperty(p5, "rotation", qreal(-90));
state1->assignProperty(p6, "rotation", qreal(270));
state1->assignProperty(boxProxy, "opacity", qreal(0));
state1->assignProperty(p1, "opacity", qreal(1));
state1->assignProperty(p2, "opacity", qreal(1));
state1->assignProperty(p3, "opacity", qreal(1));
state1->assignProperty(p4, "opacity", qreal(0));
state1->assignProperty(p5, "opacity", qreal(0));
state1->assignProperty(p6, "opacity", qreal(0));
// State 2
state2->assignProperty(mButton, "text", "Click to switch 3");
state2->assignProperty(widget, "geometry", QRectF(200, 150, 200, 150));
state2->assignProperty(box, "geometry", QRect(9, 150, 190, 150));
state2->assignProperty(p1, "pos", QPointF(68 - 150, 185 + 150));
state2->assignProperty(p2, "pos", QPointF(168, 185 + 150));
state2->assignProperty(p3, "pos", QPointF(268 + 150, 185 + 150));
state2->assignProperty(p4, "pos", QPointF(64, 48));
state2->assignProperty(p5, "pos", QPointF(168, 48));
state2->assignProperty(p6, "pos", QPointF(268, 48));
state2->assignProperty(p1, "rotation", qreal(-270));
state2->assignProperty(p2, "rotation", qreal(90));
state2->assignProperty(p3, "rotation", qreal(270));
state2->assignProperty(p4, "rotation", qreal(0));
state2->assignProperty(p5, "rotation", qreal(0));
state2->assignProperty(p6, "rotation", qreal(0));
state2->assignProperty(boxProxy, "opacity", qreal(1));
state2->assignProperty(p1, "opacity", qreal(0));
state2->assignProperty(p2, "opacity", qreal(0));
state2->assignProperty(p3, "opacity", qreal(0));
state2->assignProperty(p4, "opacity", qreal(1));
state2->assignProperty(p5, "opacity", qreal(1));
state2->assignProperty(p6, "opacity", qreal(1));
// State 3
state3->assignProperty(mButton, "text", "Click to switch 1");
state3->assignProperty(p1, "pos", QPointF(0, 5));
state3->assignProperty(p2, "pos", QPointF(0, 5 + 64 + 5));
state3->assignProperty(p3, "pos", QPointF(5, 5 + (64 + 5) + 64));
state3->assignProperty(p4, "pos", QPointF(5 + 64 + 5, 5));
state3->assignProperty(p5, "pos", QPointF(5 + 64 + 5, 5 + 64 + 5));
state3->assignProperty(p6, "pos", QPointF(5 + 64 + 5, 5 + (64 + 5) + 64));
state3->assignProperty(widget, "geometry", QRectF(138, 5, 400 - 138, 200));
state3->assignProperty(box, "geometry", QRect(5, 205, 400, 90));
state3->assignProperty(p1, "opacity", qreal(1));
state3->assignProperty(p2, "opacity", qreal(1));
state3->assignProperty(p3, "opacity", qreal(1));
state3->assignProperty(p4, "opacity", qreal(1));
state3->assignProperty(p5, "opacity", qreal(1));
state3->assignProperty(p6, "opacity", qreal(1));
QAbstractTransition *t1 = state1->addTransition(mButton, SIGNAL(clicked()), state2);
QSequentialAnimationGroup *animation1SubGroup = new QSequentialAnimationGroup;
animation1SubGroup->addPause(250);
animation1SubGroup->addAnimation(new QPropertyAnimation(box, "geometry"));
t1->addAnimation(animation1SubGroup);
t1->addAnimation(new QPropertyAnimation(widget, "geometry"));
t1->addAnimation(new QPropertyAnimation(p1, "pos"));
t1->addAnimation(new QPropertyAnimation(p2, "pos"));
t1->addAnimation(new QPropertyAnimation(p3, "pos"));
t1->addAnimation(new QPropertyAnimation(p4, "pos"));
t1->addAnimation(new QPropertyAnimation(p5, "pos"));
t1->addAnimation(new QPropertyAnimation(p6, "pos"));
t1->addAnimation(new QPropertyAnimation(p1, "rotation"));
t1->addAnimation(new QPropertyAnimation(p2, "rotation"));
t1->addAnimation(new QPropertyAnimation(p3, "rotation"));
t1->addAnimation(new QPropertyAnimation(p4, "rotation"));
t1->addAnimation(new QPropertyAnimation(p5, "rotation"));
t1->addAnimation(new QPropertyAnimation(p6, "rotation"));
t1->addAnimation(new QPropertyAnimation(p1, "opacity"));
t1->addAnimation(new QPropertyAnimation(p2, "opacity"));
t1->addAnimation(new QPropertyAnimation(p3, "opacity"));
t1->addAnimation(new QPropertyAnimation(p4, "opacity"));
t1->addAnimation(new QPropertyAnimation(p5, "opacity"));
t1->addAnimation(new QPropertyAnimation(p6, "opacity"));
QAbstractTransition *t2 = state2->addTransition(mButton, SIGNAL(clicked()), state3);
t2->addAnimation(new QPropertyAnimation(box, "geometry"));
t2->addAnimation(new QPropertyAnimation(widget, "geometry"));
t2->addAnimation(new QPropertyAnimation(p1, "pos"));
t2->addAnimation(new QPropertyAnimation(p2, "pos"));
t2->addAnimation(new QPropertyAnimation(p3, "pos"));
t2->addAnimation(new QPropertyAnimation(p4, "pos"));
t2->addAnimation(new QPropertyAnimation(p5, "pos"));
t2->addAnimation(new QPropertyAnimation(p6, "pos"));
t2->addAnimation(new QPropertyAnimation(p1, "rotation"));
t2->addAnimation(new QPropertyAnimation(p2, "rotation"));
t2->addAnimation(new QPropertyAnimation(p3, "rotation"));
t2->addAnimation(new QPropertyAnimation(p4, "rotation"));
t2->addAnimation(new QPropertyAnimation(p5, "rotation"));
t2->addAnimation(new QPropertyAnimation(p6, "rotation"));
t2->addAnimation(new QPropertyAnimation(p1, "opacity"));
t2->addAnimation(new QPropertyAnimation(p2, "opacity"));
t2->addAnimation(new QPropertyAnimation(p3, "opacity"));
t2->addAnimation(new QPropertyAnimation(p4, "opacity"));
t2->addAnimation(new QPropertyAnimation(p5, "opacity"));
t2->addAnimation(new QPropertyAnimation(p6, "opacity"));
QAbstractTransition *t3 = state3->addTransition(mButton, SIGNAL(clicked()), state1);
t3->addAnimation(new QPropertyAnimation(box, "geometry"));
t3->addAnimation(new QPropertyAnimation(widget, "geometry"));
t3->addAnimation(new QPropertyAnimation(p1, "pos"));
t3->addAnimation(new QPropertyAnimation(p2, "pos"));
t3->addAnimation(new QPropertyAnimation(p3, "pos"));
t3->addAnimation(new QPropertyAnimation(p4, "pos"));
t3->addAnimation(new QPropertyAnimation(p5, "pos"));
t3->addAnimation(new QPropertyAnimation(p6, "pos"));
t3->addAnimation(new QPropertyAnimation(p1, "rotation"));
t3->addAnimation(new QPropertyAnimation(p2, "rotation"));
t3->addAnimation(new QPropertyAnimation(p3, "rotation"));
t3->addAnimation(new QPropertyAnimation(p4, "rotation"));
t3->addAnimation(new QPropertyAnimation(p5, "rotation"));
t3->addAnimation(new QPropertyAnimation(p6, "rotation"));
t3->addAnimation(new QPropertyAnimation(p1, "opacity"));
t3->addAnimation(new QPropertyAnimation(p2, "opacity"));
t3->addAnimation(new QPropertyAnimation(p3, "opacity"));
t3->addAnimation(new QPropertyAnimation(p4, "opacity"));
t3->addAnimation(new QPropertyAnimation(p5, "opacity"));
t3->addAnimation(new QPropertyAnimation(p6, "opacity"));
mMachine->start();
}
void AiCAnimaStateView::initStateMachine()
{
}
AiCAnimaStateView::~AiCAnimaStateView()
{
delete mGraphicsView;
delete mGraphicsScene;
}